Damage Modifiers
#1
Posted 03 September 2006 - 02:17 PM
#2
Posted 03 September 2006 - 08:01 PM
#3
Posted 03 September 2006 - 08:49 PM
#4
Posted 04 September 2006 - 04:10 AM
#5
Posted 04 September 2006 - 01:00 PM
#6
Posted 04 September 2006 - 01:14 PM
#7
Posted 04 September 2006 - 08:48 PM
Except that, in GQIII, San Francisco appears to be unable to cause the historical damage.The US 8" gun has a maximum penetration of BD, and Hiei is BC. This means that it is not possible to inflict serious structural damage on the target with one hit, since all the good results are protected by armor.This was not a problem with GQI/II, in which the 8" gun had a very short range band at which it could penetrate BC armor.The desgnator (BC, BA, CA, etc) is a rating of the ships resistance to damage and takes into account the armor level, construction and size of the ship. In the case you mention, the San Francisco would still be able to penetrate and cause full damage, including those you mentioned (and more, including a magazine explosion). Since the hull boxes are not linear (a BB hull box does not represent the same thing as a CA or DD hull box), a mechanism is needed to bring the hits inflicted by a 8" gun into the same plane as, say the hits inflicted by a 16" gun (or 5" gun). And this is what's happening in the Equivalent Hits table.
#8
Posted 04 September 2006 - 10:18 PM
#9
Posted 05 September 2006 - 12:43 AM
#10
Posted 05 September 2006 - 07:21 PM
#11
Posted 05 September 2006 - 11:31 PM
#12
Posted 09 September 2006 - 01:07 AM
#13
Posted 09 September 2006 - 08:58 AM
#14
Posted 09 September 2006 - 11:55 AM
#15
Posted 09 September 2006 - 12:34 PM
#16
Posted 10 September 2006 - 11:48 PM
#17
Posted 04 July 2008 - 06:10 AM
#18
Posted 04 July 2008 - 08:34 AM
#19
Posted 02 January 2013 - 04:08 AM
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