I would like to know when you get a rudder jam as a crit what sort of turn circle you have to make. In the games i've played i've always made it a 360 circle using the turn templete. Is that right. Your can you make a larger turn circle? Let me know what everyone thinks. Thanks.
Rudder jams
Started by
donald trickett
, Jun 20 2007 10:14 PM
1 reply to this topic
#1
Posted 20 June 2007 - 10:14 PM
#2
Posted 20 June 2007 - 10:52 PM
You've been doing it right. The ship must make as tight a turn as possible in the direction indicated and continue until the jam is repaired. You can increase or decrease speed, but the turn circle cannot be increased. The hit represents the rudder becoming jammed fully to the port or starboard with the ship moving in a continous circle (think HMS Warspite at Jutland).
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users