The Core Rules
Boot CampStarted by FeWolf , 25 Nov 2018 |
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Suppressed ActionStarted by nexus6 , 18 Nov 2018 |
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Hull Down / HiddenStarted by nexus6 , 12 Nov 2018 |
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SpotingStarted by nexus6 , 11 Nov 2018 |
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AP modifiersStarted by nexus6 , 11 Nov 2018 |
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Crusader I vs. panzer IVEStarted by nexus6 , 11 Nov 2018 |
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Rifle squad and supportStarted by nexus6 , 02 Sep 2018 |
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Scenario First Clash - Victory ConditionStarted by nexus6 , 05 Aug 2018 |
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Activation of Company HQStarted by nexus6 , 06 Jul 2018 |
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Activation and transportation unitsStarted by Robak , 06 Feb 2018 |
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Mein Truppen AvailabilityStarted by Arron Monroe , 09 Dec 2017 |
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Schurzen Effects on German TanksStarted by Peter M. Skaar , 06 Mar 2017 |
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Specialised ammunitionStarted by Jefthro2 , 09 Feb 2017 |
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Flares and Battlefield IlluminationStarted by GunnerJack , 28 Nov 2016 |
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HE rounds at infantry inside the buildingStarted by Robak , 28 Oct 2016 |
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Troop Quality and MoraleStarted by Dan Lewis , 06 Sep 2016 |
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What is latest version of Core Rules?Started by Schogun , 20 Jul 2016 |
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cant register core rulesStarted by tlavalle , 25 Mar 2016 |
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campaignStarted by gregoryk , 22 Jan 2016 campaign |
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Battalion HeadquartersStarted by Robak , 29 Dec 2015 |
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HE Attacks Against Buildings and Damage ResultsStarted by Peter M. Skaar , 16 Nov 2015 |
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Trenches and Improved Position Terrain ModifiersStarted by Peter M. Skaar , 16 Sep 2015 |
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Direct Fire ModifiersStarted by Doug Pappert , 22 Jul 2015 |
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Tweaking firepower, platoon organizationStarted by bpmasher , 23 Jan 2015 |
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Overwatch and Pinned ResultsStarted by Peter M. Skaar , 14 Nov 2014 |
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Glueing Micro Armor TurretsStarted by DLSpurlock , 09 Oct 2014 |
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PanzerfaustsStarted by Peter M. Skaar , 17 Sep 2014 |
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Area Effect TemplateStarted by Kenny Noe , 31 Aug 2014 Area Effect, Templates |
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Landing craft shooting toward beachStarted by Kenny Noe , 31 Aug 2014 Landing craft, OM3 |
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Evasive move defined for VehiclesStarted by Kenny Noe , 31 Aug 2014 Evasive, vehicle |
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