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Image The Solomons Campaign charts the battle for Guadalcanal and the Solomons in 1942, through an innovative campaign using naval forces. The ground campaign is handled abstractly as a by-product of the naval struggle over the waters off Guadalcanal, which is as it should be. The unique decision tree design of the campaign yields a very realistic feeling to this game, with maximum replayability and many decision points for the players as they try to outwit and out fight their opponent and get needed supplies to the island. The game includes bombardment, convoy and patrol missions, as well as carrier group sweeps. Search is handled through matrix tables that take into account each sides doctrine and advantages.

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